Hi, Want to see a trick?
Pick a card to play an Apple Music preview.
Problems I have
worked on.
Some messy, some for friends, all of them stuck
in my head until they felt simple.
Memories,
finally findable.

Tippa Archive
A friend group’s WhatsApp photos, saved and browsable.
Less chaos.
Better conversations.

Bubbles
Bringing clarity to WhatsApp sales chaos.
Making complex
tech feel human.

Nexstem
A little guidance. A lot more confidence.
Houses into
homes.

Tattva Homes
A calm, bookable home for an interior studio.
See all
8 projects.
Chaos in.
Clarity out.
Most mornings I’m testing a new brew ratio. Most days I’m doing the same thing with design: trying, tasting, tweaking.
Untangling messy problems
I like starting when nothing makes sense yet. Lots of questions, a few whiteboards, and eventually a clear path.
Making it feel like someone
Products with a personality, not just a layout. I want people to feel who made it.
Systems that grow with you
A solid foundation so your team can move fast without things falling apart.

Some problems are worth
a few twists.
One problem. Eight ways to solve it.There’s never one right way to solve a cube, and there’s never one right way to design something. I like trying a few before picking one.
3×345 sec
4×44 min
5×58 min
6×612 min
7×718 min
Megaminx18 min
Mirror cube6 min
Gear cube8 min
There’s a person
behind the cursor.

Nice to properly meet you.
No tricks this time.
It started with digital art: late nights, a tablet, and too many ideas in my head. Eventually I wanted to make things people could use, not just look at. Product design was the obvious next step.
These days I design in Bengaluru and build a few of my own ideas on the side. Away from the screen, I’m usually mixing tracks, solving a cube, or getting way too competitive at game night.
There’s moreBehind the decks
A deck of my favourite tracks you can shuffle and play.
Player two, anyone?
A PlayStation break is a good break.
On my lock screen
The iPhone wallpapers I actually use, ready to download.
No entry fee.
Promise.
29 pieces, one 3D room. Photos allowed. Touching, sadly, not possible.





